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Ian Belval

Role

Art Direction + Creative Lead

Team

  • Ubisoft Brand Team
  • Ubisoft Creative Studio
  • Freelance Creatives

Deliverables

  • Free Weekend visual system
  • Social / Web / CRM assets
  • Back Catalog Toolkit (worldwide)
  • CTA lock-ups, typography and motion direction
  • Paid media and storefront adaptations

01

The Context

Free Weekend activations had run across several Assassin’s Creed titles, and the look had started to repeat itself. Recent assets leaned on character images, and the ones before that on landscapes.

The brief asked for a refreshed, serialized look that could carry future Free Weekends rather than being rebuilt each time.

Previous Assassin's Creed Free Weekend key art across Odyssey, Valhalla and Origins

Previous Free Weekend assets across Odyssey, Valhalla and Origins

02

How do you make a Free Weekend feel distinctly Assassin’s Creed and still leave every title room to tell its own story?

The visual language needed to hold up across different titles, formats and placements while still reading as one franchise.

03

The Exploration

Seven visual territories tested how far the franchise could stretch before the strongest ideas became a working system.

Seven Assassin's Creed Free Weekend concept explorations

04

The Leadership

My role was to guide the exploration and keep the franchise recognizable while giving each title room to bring its own characters, settings and colour into the frame.

I worked with freelance creatives to challenge and refine the directions, cut ideas that could not survive real formats, and help turn the strongest thinking into a scalable, production-ready system.

Assassin's Creed campaign concept development and direction
Assassin's Creed visual references and campaign refinement

Creative guidance from exploration through production

05

The System

One franchise language. Room for every title.

The system combined character, setting, weapon, crest, colour and in-game imagery without flattening each title’s identity. It needed to scale across formats while staying premium, authentic and distinctly Assassin’s Creed.

CharacterSettingWeaponCrestColourIn-game imagery

06

The Campaigns

Four final directions showed how the system could flex across different stories, titles and promotional needs.

A Story Within campaign artwork

Concept 01

A Story Within

A close-up hero portrait becomes the container for the world inside: an action pose, landmarks and atmosphere held in one cinematic composition.

The Application

Assassin's Creed Valhalla Free Weekend vertical media

9:16 · Vertical media

Assassin's Creed IV Black Flag Free Weekend vertical media

9:16 · Vertical media

Assassin's Creed Valhalla Free Weekend PlayStation Store placement

1:1 · Storefront media

Assassin's Creed Valhalla Free Weekend in-stream media placement

9:16 · In-stream media ad

16:9 · Video media

07

The Toolkit

Where the creative direction became a system.

Lockups, CTA treatments and templates made the serialized Free Weekend look adaptable across social, web, CRM, media, Ubiconnect, storefronts, trailer thumbnails and paid media through 2023.

Assassin's Creed Back Catalog Toolkit cover
Free Weekend lockups and CTA treatments

Lockups

A consistent Assassin’s Creed and Free Weekend structure across titles.

Promotional CTA treatments

CTAs

Clear offer hierarchy with colour and texture drawn from each title.

Toolkit template guidance

Templates

Practical rules for adapting the work without losing the system.

08

The Result

The work established a reusable worldwide system for Free Weekend and promotional campaigns. Four creative directions, adaptable lockups, templates and clear guardrails gave teams a consistent way to build new assets while keeping every title recognizable as Assassin’s Creed.


Next project

Mario + Rabbids Sparks of Hope · Edition Arts

Read the case study

Contact

Let’s start something worth making.

Whether you’re looking for a creative lead, building a team, or simply want to connect, I’d love to hear from you.